§ portfolio

Fifteen years of shipped work.

Web, mobile, VR, IoT, blockchain, and now AI. None of my competitors in the audited SMB lane claim more than web plus backend; this is the cross-platform moat.

2025

Rizzma

iOS, shipped · solo engineer

A charisma app on the App Store. Conversational AI on iPhone, wrapped in a product real people use in the wild.

2025

Amy

AI companion at withami.ai · solo engineer

32+ languages, a 3D avatar, and a real-time conversational loop. Live at withami.ai.

2024

The Bureau Orlando

escape-room IoT + RFID · software lead

Award-winning immersive installation recognized by USA Today and TripAdvisor. I shipped the IoT/RFID backbone that keeps a room full of paying guests in sync.

2023

Polygon Mayhem

iOS game · engineer

An iOS title that taught me the parts of Swift and Metal I still reach for when an AI-UI needs to feel physical.

2022

Fantom Survivor

Web3 game · engineer

On-chain survivor-style game on Fantom. Part of the cross-platform moat: I have shipped contracts, not just scripts.

2022

Heroes Tale

VR RPG · engineer

Unity + C# VR RPG. Proof that I can hold a frame budget, not just an API budget.

2021

Slothtopia

Kickstarter 334.8% funded · Lead SW Engineer

Owned the platform build end to end. Funded at 334.8% of goal on Kickstarter, which is the only metric that matters for a Kickstarter launch.

2020

The CMP Hong Kong

booking system · Full Stack Engineer

Rebuilt the booking funnel. Conversion moved up fifty percent. The pattern I reuse now in the AI Booking Systems service.

2020

Metaown

Unity 3D prototype · Lead SW Engineer

Prototype work in Unity 3D. Notable here because it gives me the Unity muscle memory to build lightweight 3D surfaces for AI products without a separate 3D contractor.

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